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AWESOME ROLEX!
Sorry, couldn't resist ...
IMHO, radisoity would help as would some work on the shadows cast on the
watch face. Light placement seems bad. The existing shadows seem unreal,
especially the ones at the bottom of the face. The large highlight seems
unrealistic and ill placed. I'd also put a very slight irregularity on the
finish of the case and/or the face material.
Jim
"Patrick Dugan" <pat### [at] usnetcomcorp com> wrote in message
news:3b3a2a51@news.povray.org...
> I have been working on this version of an Omega Constellation (18ct 1966)
>
> I am trying to inject more realism into the image.
>
> I will try rendering with Radiosity and Photons next, although the only
> effect the photons seem to add is darkening the crystal. The watch is
> sitting (floating) above a simple box with T_Wood6 as the texture and the
> background is a large sphere with a hastily drawn "outdoor" scene (looks
> like a really bad Monet) and behind the watch is a black/blue colored
disc.
> The background, tabletop, etc are only there as they seemed "okay" at the
> time. The scene takes about 5 hours on a PIII 1Gig
>
> I'm not really sure where I'm going with this image yet.
>
> Any comments, suggestions, improvements, etc are welcome...
>
>
>
>
>
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